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Blog#7 Active and Passive Learning: Game-Based Learning

Examples you have been a part of in your classes of Game Based Learning.

Game Based Learning integrates games into curriculum teaching, but the proportion of learning is still higher. Students can learn knowledge while playing games. This kind of game in learning is usually challenging and confrontational, because it can fully stimulate students’ enthusiasm.

I have experienced Game Based Learning before . When I was in primary school, our computer class required everyone to have faster typing speed. Many students can’t do this and lack interest in typing. Then our teacher gave us a game called Speed of Life and Death. The content of the game is that students will randomly match with another student. They play the roles of police and thief respectively. There will be an article at the bottom of the screen. The faster the student types according to the content of the article, the faster the characters he controls run. After reaching a certain speed, he will even use transportation. Although it seems that such a game is boring now, at the age of computer enlightenment, this game stimulates most students’ enthusiasm for computers and practice typing. In addition, due to the competition with other students in the class, students are more keen on typing. Therefore, I think Game Based Learning is of great help to improve students’ learning efficiency and learning enthusiasm. This method is worth popularizing.

A screenshot of the game is showed below.

Blog#6 Models for Media Selection & Working With Video

Describe differences between TPACK, SAMR and SECTIONS.

First of all, what is TPACK. It is a three part model and the three parts are content knowledge (CK), pedagogical knowledge (PK), and technological knowledge (TK). These three parts can also be combined with each other to form different types of knowledge: Pedagogical Content Knowledge (PCK), Technological Content Knowledge (TCK), Technological Pedagogical Knowledge (TPK), and Technological Pedagogical Content Knowledge (TPACK). In other words, CK is what teachers know, PK is how teachers teach, and TK is what technology they use.

Then about SMAR, it consists of four parts: substitution, augmentation, modification and redefinition. SAMR prefers to use unique multimedia learning to improve learning efficiency, such as taking notes with sketches. TPACK focuses on using technology to make teaching better.

The SECTIONS model has seven components: students, ease of use, costs, teaching functions, interaction, organizational issues, networking, and security and privacy. SECTIONS is not so much a model as a teaching framework. Teachers should strictly follow these steps to design rigorous teaching models and methods.

Although there are differences among the three models, their purpose is to create a perfect teaching material, so that students’ learning efficiency is higher and learning pressure is less.

If you want to learn more about TPACK, you can watch the video below.

Blog#5 Strategies for Using Multimedia Technology Within Teaching and Learning

Describe benefits of considering SAMR in a teaching and learning context.

According to the study in the past few weeks, we can learn that staring at a large number of texts or single form materials for a long time will reduce the reception efficiency of our brain. When we study in class, due to our limited time, it is very important to accept and record new knowledge efficiently. Sketch can be used as a perfect multimedia learning method. Sketch has two main advantages.

First, simple and easy to understand: through a simple combination of pictures and a little text description, a long course content can become a small picture.

Second, there is no cost: the tools needed for sketching are only a pen and a piece of paper. These two things that everyone has can record almost any course content.

My sketch simply describes the concept of shorting: Jack borrowed an egg from the rich, but it must be returned within a week. After eating the egg, Jack thought he needed to return it, but he didn’t have enough money to buy a new egg. So he publicized to his neighbors that the hens were ill and the eggs were poisonous. Try not to eat eggs during this period of time. As a result, the price of eggs fell from $1 to $0.50. Jack bought an egg for $0.50 and gave it back to the rich. After a while, the price of the egg rose back to $1. In the process, Jack gained $0.50.

In short, sketching can simplify the original complex text information. Because of the particularity of sketch, it also impresses the brain and is easier to remember.

Blog#4 Multimedia Design For Learning

This week I recorded a tutorial on the basic use of Wechat with the screenshot function. As the most used social software in China, Wechat can chat in language, voice and video. You can also use it to share your experiences with others. Of course, the most convenient function of wechat is its payment function. Chinese people only need mobile phones to go out without any bank card or cash because of the powerful payment function of wechat.

Generally speaking, screenshots are easier to understand and concise than text introduction.

Assignment 3: Core Multimedia Skills

In the second week, I uploaded a video to explain my ppt. However, with the advancement of the course, I have a new understanding of how to better use PPT for education and found many defects in PPT before. Therefore, I modified my PPT according to the new theory I learned in recent weeks.

The first is the Cognitive Load Theory. I put too much content in a slide before. Moreover, some of these contents do not need to be written in the slide, and it is enough for the speaker to mention them. Then there is the Redundancy Principle. I’m too obsessed with reading the content to the audience. In fact, reasonably letting the audience read the PPT content by themselves will sometimes give them a deeper impression.

Then, the Signaling (or Cueing) Principle in Multimedia Learning. I didn’t highlight the focus of each slide. On the contrary, the illustrations I use are too large and have little to do with my theme, which may make the audience unable to focus on my ppt. So I removed the redundant pictures and used a concise style. In addition, I changed my background to make the content more prominent.

In terms of Dual-coding Theory, I think I do better. In the example sub-link, I explained the text content with pictures of Chinese characters and slides, so as to help the audience understand my theme.

Finally, I changed the font and merged and simplified the content. I believe no one will be interested in PPT with a long text.

This is the original one:

This is the edited one:

References:

Alexander, K. (2017). Dual Coding Theory [Mp3]. https://soundcloud.com/user-433569679/dual-coding-theory

Cognitive Theory of Multimedia Learning. (2011). In ETEC510: Design Wikihttp://etec.ctlt.ubc.ca/510wiki/Cognitive_Theory_of_Multimedia_Learning

Purewal, S. J. (2019). Top 10 world’s worst PowerPoint presentations. PC World. https://www.pcworld.idg.com.au/slideshow/366369/world-worst-powerpoint-presentations/

Blog#3 Creating Multimedia Learning Artifacts: Infographics

This week, we learned how to use Canva to create brochures and posters. It has complete functions and is not difficult to operate, so I recommend more people to use it.

Because I have always loved to travel, so I formed the habit of taking pictures. I went to Chongqing earlier this year and took a lot of scenery photos. As an ancient city, Chongqing now has two distinct styles. The mountain city with Chinese traditional style is integrated with the highly modern Chongqing, with a strong contrast between the old and new styles. So I chose the most cyberpunk style photo to make my poster.

Blog#2 Recognition of Behaviourist Theories

This week we learned three different learning theories: behaviourist theory, cognitive theory, and constructivist theory. Among them, I deeply agree with the behaviourist theory, and there are two reasons.

First of all, I received behavior education since I was a child. My personality and character are shaped by this kind of education. I learned knowledge from the teacher, was infected by the learning atmosphere, and was encouraged by my parents’ appreciation.

Secondly, I think human behavior is for profit, and behaviourist theory is consistent with this opinion. Behaviorism defines learning as observable behavioral change that occurs in response to environmental stimuli, that is, people will study seriously because they can get benefits. Just like the reward system in the game, it not only stimulates the player’s internal motivation but also provides external rewards. For example, when I was a child, I worked hard because I could get Pinball soda if I got a high mark in my exams.

Reference:

Summaries of Learning Theories and Models. (n.d.). Learning Theories. Retrieved June 14, 2020, from https://www.learning-theories.com/

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